BotW is Zelda without the good parts (the dungeons) but with the filler in-between extended to a full game (the exploration). It's not as bad as Skyward Sword which is a disgrace but still painfully boring.
It’s clear that it was a game that was produced highly in parallel, with independent parallel teams (of interns?) and obscene levels of modular asset reuse. Exploration is often rewarded with a cookie-cutter item, or (even worse) a Korok seed rather than an expansion of the lore or new stories.
Many of the things I hate about procedurally generated games or the recent spate of mass production open world games (ie Genshin Impact) are present in BotW.
On the opposite end of the spectrum are games like Dark Souls, with relatively little asset reuse and great lore-expanding rewards for exploration.
I agree with others who say that Breath of the Wild is missing a lot of things that made prior Zelda games amazing.
That said, Breath of the Wild is one of my absolute favourite games ever. I agree with criticism that the Open World can feel empty sometimes, but the places where it doesn't feel empty are incredible. The game is a huge fun sandbox for me, with tons of ways to approach different scenarios. The puzzle shrines are usually really good imo.
I'd like to see Nintendo split it out, kind of like how Metroid and Metroid Prime are two very different game styles. I would love to get new Sokoban style Zelda games, and I hope we continue to get new Breath of the Wild style Zelda games as well.
The trailer did not seem too different from the first Breath of the Wild, so it should run fine on a standard Switch.