However, if we're going to talk about actual genius, no one even comes close to Eric Veach; he's like the von Neumann of rendering. Fun bit of trivia: after he finished completely revolutionising all of rendering with his PhD thesis[0], he went on to develop a little thing called AdWords.
[0] Robust Monte Carlo Methods for Light Transport Simulation - https://graphics.stanford.edu/papers/veach_thesis/
So he really is like the von Neumann of rendering!
https://en.wikipedia.org/wiki/John_von_Neumann#Nuclear_weapo...
> A pixel is a point sample. It exists only at a point.
Wouldn't that completely depend on where the pixel comes from?
For a rasterised vector drawing, surely each pixel will get its colour from the whole area it represents?
If it's a downsampled photo, each pixel would correspond to several points.
And in digital cameras, does a pixel really represent a "point" in space? It seems that in a 10 megapixel camera, you'd really ideally want each sensor pixel to capture all the light that hits that 1/10 millionth part of the sensor. That way you maximize light intake, and capture more information than if you merely sample "a single light ray" in the center of teach sensor pixel.
Edit: I was wrong, read mistrial9 and chubots comments.
The story is that David C. Evans was made head of Utah's CS department in 1966, having worked on Berkeley's timesharing research, Project Genie, and having been born in Salt Lake City. He applied for graphics funding from the Arpa-backed Information Processing Techniques Office (IPTO) which funded practically all the major computing leaps of the 1960s including the Arpanet, chasing the vision of JCR Licklider's "man-computer symbiosis". Not only did the IPTO stump funds, but they decided to make Utah an IPTO centre of excellence in graphics. Furthermore, in 1968 they sent down Ivan Sutherland, a former IPTO director who invented the line drawing program Sketchpad for his PhD under the supervision of Claude Shannon, down to Utah to join Evans. Sutherland accredited Evans with being "The man who figured out the basic techniques that made modern computer graphics possible".
So bear in mind that Alvy Ray Smith and thereby Pixar stood very much on the shoulders of giants. And that the foundations of computer graphics were paved by a serious amount of public spending.
https://en.wikipedia.org/w/index.php?title=Template:Pixar&di...
Thankfully someone else seems to have added him back in and it has stuck now.
Texan here. That is just beyond the pale. What a complete and absolute jerk.
Credit should be given to Ed Catmull, Alvy Ray Smith, and Ikonas Graphics Systems for the existence of an alpha channel as an integral part of a frame buffer, which has paved the way for the developments presented in this paper.
https://graphics.pixar.com/library/Compositing/paper.pdfI must have watched it 30+ times via my parents’ wheezy old VHS player and would dearly love to see it again but never managed to find it.
Being so enthralled and exhilarated by the magical things they were doing seems like it should have led me into the same industry but I was never clever enough to do so. I still get a thrill when their names come up in articles like this though. Thanks for sharing.
> ..You are not looking at pixels on your screen but the expression of those pixels. The pixel itself? That’s just an idea.
At the end I realized it's written by Steven Levy, who is the author of "Hackers: Heroes of the Computer Revolution" and other books on the history of computers.
It has a homepage at https://www.droidmaker.com