I wish there were more "play games while programming" projects. Only thing is that they all seem to be too low level, whereas I want to be able to write logic like:
"when you have < 100 wood, stop creating carved objects and increase the amount of wood gathering."
instead of having to program my own pathfinding logic or whatever.
I'm working on just such a project right now:
https://bryanpg.com/games/pragma_twice
Periodically check that page (or follow the Twitter) for a playable demo sometime in the next few months.
I'm putting together a few things in this space, would you be interested in a programming resources management game?
edit: I should also add that it maybe depends what you're taklintg about; one thing i'd like to do is be able to play an actual normal game, but offload some of the menial tasks to scirpts. so some manual control, but I can write logic to make it less tedious.
I like Haskell's succinctness, but I was a bit shocked when I needed to compile Haskell IDE Engine (HIE) and had to wait almost 2 hours... That's when I thought, I'll just complete these university courses and see if I bother afterwards.
I often think about "what would replace haskell?" though and ponder it, and I do think that most likely one feature will be a faster compiler (though I don't really know how possible that is to maintain feature parity).
I don't think the BBC actually liked it, tbh. They scheduled it against impossible competition on BBC1.