The other side is that video games have a lot less need to be correct than most applications. Even a blatant user-visible bug is probably fine (and might even add to the fun). Crashing is a problem, but running with massive state errors often isn't.
Running with massive state errors is a huge problem. There are untold amounts of video games that can become uncompleteable if you do a certain thing. Also called "hard lock". This is much worse then a crash.
There's a pretty small class of games where that happens in a relevant way. And tbh players and reviewers seem to punish that a lot less than a game that outright crashes.