They're subsidised by the game prices. You still pay for it in the end.
> Home entertainment system. Youtube, Netflix, blurays etc.
You can use a PC in the same way. If you position it well, you can even have a dual purpose work/entertainment PC.
How much is a half-decent game PC ? €2000 ? Compare to a €500 console. For €1500 I can buy a lot of 'overpriced' games.
currently it would be 1.5k+€, but thats because of the silicon shortage and scalpers. and fwiw, a ps5 was going for 1.4k just a few month ago too.
If that's what you care about then buying a modern console is a terrible idea, however you can buy a "retro" console (xbox 360) with dozens of games ver practically nothing (The first match on gumtree near me was a 360, 2 controllers and 35 games for £60)
How many games can you buy for 500€ max? About 10 or so. Maybe.
And PC games also cost money, at least if we're talking about similar types of games as on the consoles.
[0] https://www.eurogamer.net/articles/digitalfoundry-2021-call-...
[1] https://www.eurogamer.net/articles/digitalfoundry-2020-assas...
It is also a huge kinda expensive PITA to setup a PC to handle Blu-rays and do Netflix and YouTube as well as a console. UHD drives are not cheap and you need paid software like PowerDVD to actually watch the disc. Getting a good remote interface is tough and when swapping between games, blurays and Netflix/YouTube and games requires entering mouse land. On console its all designed to be used from the couch and works well that way and you can easily get a compatible remote for $20-30 if your TV's doesn't work over HDMI CEC.
But subsidizing doesn't necessarily mean unequal pricing. It does not follow from equal pricing that a part of the $60 for a PS5 game didn't go into subsidizing the platform. For example, for all we know, a comparable amount of money for the PC game could have gone into extra development and QA effort necessary to support the more varied PC ecosystem so in the end the prices could be the same anyway, even without the game vendor willing to give up some profits for one or the other.
Not without significantly more work. A console you just plugin to your TV and you're good to go, with a PC you want to use for both work and entertainment you'll need to finagle all sorts of things. One major hurdle I've yet to overcome seamlessly is playing on my TV/Home Theater from a computer in my office. When I game I prefer to get full immersion, but there really aren't any great, easy to use solutions that allow such a setup. I could get a separate computer for the Home Theater purpose, but now again it's easier/cheaper to just get a console.
Initial game prices can be higher, but you can sell the games. Here in Australia it's common for new games to be $100 on console and $80-90 on PC. A month after release I can still sell a console game for $80, and often do, since I prefer single-player adventure/RPG type games which I will take 5+ years to replay if I ever do. That effectively means that games cost me $20 to play on a console or $80-90 to play on a PC. I prefer playing on PC for all the other reasons but it's really hard to justify the extra cost now that used PC games are no longer a thing.
Only if you buy new games at launch.
Consoles still have physical media, so from few days to few weeks you can grab games at a large discount.
The cost of new releases on steam or the epic store is very close to the cost of a new release on console, so if you are jumping on new releases straight away the savings are very very slim