As an example our Art Director built this without any programmer assistance or writing a line of code. Just taking a basic multiplayer FPS game then grabbing components we had already made and jamming them together to get parts working: https://twitter.com/voxeleus/status/1437754413813207047/vide...
You can further see this in many creative games or games with modding tools where players put together complex behavior without using a line of code. Right up to things like Minecraft Redstone which is really an esoteric, spatial programming language. But crucially doesn't feel much like programming at all.
I think there's a lot to be taken from the game space for people trying to build no-code tools. Particularly in that you're not trying to remove a programmer but empower non-programmers in ways that suit them.