There's a closed-form expression for the arc length of a quadratic Bezier segment. Maybe that's what he had in mind. The integrand is sqrt(x'(t)^2 + y'(t)) dt, where x(t) and y(t) are quadratic in t and hence x'(t) and y'(t) are linear, so it just works out to the square root of a quadratic polynomial. With the quadratic formula to the rescue and a clever substitution, you get this closed form:
http://www.wolframalpha.com/input/?i=integrate+sqrt%28a+x^2+...
This page documents the derivation in more detail:
http://segfaultlabs.com/docs/quadratic-bezier-curve-length
But should you use this for reparameterization? One great thing about calculating arc length by numerical quadrature is that you get all the intermediate arc lengths for the initial segments of the curve for free as intermediate results. Those are exactly what you need for reparameterization, and it works for polynomial and rational curves of any degree whatsoever, not only quadratics.
By contrast, there's no way you could find a closed-form expression for the _inverse_ of that arc length function for reparameterization, so you'd still need to do the same old iterative inversion thing of tabulating it at a bunch of points and then inverting the table and lerping between the gaps. The incremental evaluation required for that is a much better fit for numerical quadrature. If you have to do one, you might as well do both.