So I improved on the animations. Added more ways to animate... After roughly 2 months I realized this trumped everything else. So I decided to create a video editor. That was more than 3 years ago.
Added more animations, added videos, effects, transitions. Talked to people to understand their pain points... Analyzed other editors for inspiration, spiced it all with a lot of my ideas...
Worked on it non-stop, a lot of crazy hours, a LOT of time spent on optimizations, a lot of time spent on dealing with stupid Microsoft APIs. Luckily, I wasn't alone -- my two dogs have been my emotional support through all the ups and downs (https://www.tiktok.com/@lupiandbelasuperstars/video/69959083...). I love them more than I can express into words -- and of course, a lot of the money I make will be spent on treats and toys, and just making sure those tails never stop moving ;)
Finally, I'm happy with the result, and I'd like to share it with you guys!
Obviously, there's a discount - 40% OFF , it will last until Sun 5th of December.
If you have any questions, I'm more than happy to answer them!
To give you a bit of background -- I'm not trying to compete with Resolve. I'm not targeting experts, but instead targeting beginners and intermediate people when it comes to video editing. And I do offer quite a few features, and my main focus has been on speed from the get go (for instance, Instant Preview everywhere, which as far as I know is only present in Final Cut and nowhere else).
Another focus has been removing as many pain points as possible, making your workflow as fast as possible (obviously, this is always a work in progress).
And when it comes to competing, try to look at https://invideo.io/, https://animoto.com/, https://wevideo.com and so many other softwares, and compare what I'm offering to those.
Curious, are you actually making money from video editing? Would you not pay if an app cuts down your editing time in half?
What are your editing pain points? (to see if I can help)