Edit: It’s also one of the most approachable languages.
For example for, having done Java, Scala, Python, Groovy, Haskell, Typescript and a couple others, Go reads extremely horrible. It feels as bad as enterprisey Java to me.
The constant repetition and near-but-not-quite copy-paste boilerplate everywhere makes it hard to spot the crux of what's actually going on.
I also dabbled around in Rust and a bunch of other languages, but I wouldn't call that experience, although when it comes down to the initial accessibility and impressions, in this context, that is relevant I think. Go was hands down the most readable and accessible of the bunch, which probably has some roots in having a C/C++ background, and it being a pretty simple language.
Dev-env wise, it used to be a mess with the GOPATH etc, but that has mostly been resolved. And once past that, it was easily the language I picked up the quickest. It took me 2 or 3 days to actually write something useful. I've jumped head-first into codebases of large projects without even thinking about it, which I would have been very hesitant about if they had been written in another language. I've had to do that plenty for C++ and Java projects, but that always took some convincing of myself, and was never a pleasant experience.
It can be quite a mess for larger systems.
That combination of trade-offs makes it a great language to solve interview style problems in on a white board.
You can alleviate those larger scale problems in Python a bit with good IDE support, embracing type annotations, and going with a style that prefers immutability over action-at-a-distance.