> Full stack ownership of a game is what can make it truly good art imo.
Good is not quite the nuance I'm trying to say here. Final Fantasy VII remakes are "good art" and good enough programming, probably top-quality music as well despite being made by a giant organization.
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Integration is probably the thing I'm trying to discuss, which is "good" in its own way. The Touhou games are probably the best example of that, but maybe that's a bit niche.
Supergiant Game's "Bastion" was probably the best "integration" I've seen in more recent years of art / music / sound / programming. The way the narrator responded to my button-pushes and actions was downright creepy at times (creepy in a good way though)
AAA games like Red Dead Redemption, try to accomplish the same thing but its just not quite as tight or as well done. I give them props for the effort (and getting further than most other AAA titles), but its just really difficult to compete with the level of integration that smaller teams can provide.