> it's not clear if it now supports OpenGL
Why do you need opengl when you have support for D3D, Vulkan, Metal, OpenglES, and WebGL2? What amount of the market are you missing?
The reason you don't see many Bevy games is 1) yes, it's new and relatively immature and 2) it takes a long time to make a game. That said, I've had a lot of fun building out a tbs game with it and have been very impressed with the foundation so far. On top of that you get to write in Rust which for me is a huge productivity boost when compared to writing in say C# for Unity, but that's subjective.