> The investors will be demanding the results eventually.
I wish I had time to dig into Activision's financials to get a better feel on this.
They earned $2B last quarter, with over $500m going to Cost of Revenue. For a software company, I'm guessing a lot of this is in multiplayer gaming infrastructure. Cost of Revenue is another $716m, with half going to R&D (engineering) and half going to G&A (rent, administration, etc.).
In other words, if Microsoft can absorb the Cost of Revenue into Azure and optimize the G&A a bit, they can increase quarterly revenue by almost 33%. That's $10B/year. Plus, putting Activision's back catalog on GamePass might drive up GamePass subscriber count/retention and back catalog sales (see the first article linked below).
It would be tough to show this as hugely profitable over the short term, but I think they could model out a 5 year ROI very very easily.
> I also suspect that game pass will make them focus on GAS games (service games) with microtransactions, optimised for profit instead of fun.
I'm not a subscriber, but as a casual follower of GamePass I haven't seen it drive more MTX. On the contrary, it seems to have opened the door to more niche-y games that would have a hard time finding an audience elsewhere.
These two articles give developer quotes that are very interesting insights into both gamer behavior and the economics of putting a game on GamePass:
https://www.forbes.com/sites/davidthier/2021/03/19/game-pass...
https://www.gameinformer.com/2021/03/24/deathloop-dev-opens-...
Yes, these are probably MSFT sponsored and it's not all roses, but even if there's a core of truth to them it's encouraging.