[1]...until Branding(tm) enters the chat.
This is front end engineering. It's a whole profession, and when it's done poorly, folks think your software is garbage. Forty years ago half of the software was in English and required a specific screen resolution. Of COURSE it's going to be harder.
I started a business online five years ago. I used as little JS as possible: the first version was probably 500 lines total. Today, it's approaching a quarter million, and it's all just me. Why? Because I want forms to show helpful errors when you type the wrong thing, and my pages to show appropriate visual cues at the right time in the right places, and for the page to look right when dark mode kicks in on your laptop or you resize your window, and for decimals to be formatted correctly for folks in Europe. Or for the power users who expect things to be fast, so navigating forward and back loads and caches data correctly. Or for folks with high-dpi displays (or as it were, folks who zoom in) who don't want pixelated icons.
And has it paid off? Yeah. As an example, my service hosts a surprising majority of blind podcasters, including the American Council for the Blind. I didn't get here with a spring in my step and a strong belief in semantic HTML, I got here by investing in all the fiddly edge cases so no matter what size your screen is, the browser you use, the language you speak, the currency you want to get paid with, your ability to use a mouse, your screen reader or level of vision, you still have a great experience. As much as you'd like to call it a fad or accidental complexity, it's really just your inexperience with actually building good user interfaces in the 21st century.
It does. It literally does. Try writing your own operating system, or font parser, or graphics engine. The work our shitty React apps sit on top of is unimaginably complex. It would take centuries for one single person to grasp what is going on in an iOS "Hello World" app.
It's not simple, at all. Especially not for a video streaming service! I mean, my God, just being able to understand the codecs and licensing issues would take you months, let alone writing decoders that run natively on every platform. Let alone dealing with monitors and color schemes and HDMI and Chromecast streaming and window resizing and bandwidth limits and buffering and....
It's not simple.
EDIT: For reference, vim, a Hacker News favorite and widely considered one of the most popular TUIs ever built, is currently sitting at about 1.2 million lines of code. All it does is edit text files. Imagine if it had to play video.
Buttons and Doodads? sigh.
A significant factor as to why Apple has succeeded the past 2 decades is due to the design of their products - from the sleek aluminum bodies of their hardware to the UI/UX of their operating systems.
Unless you want your UI to look like something out of 1995, you're going to have to make it look good.
Making it look good will require a decent amount of code.
From animation libraries like Framer Motion, or data visualizations using d3, or even After Effects renders from Lottie.
That isn't even mentioning the amount of state that is required to be stored so that proper renders could occur - If your user has logged in, if your user has typed something into an input field, how many times you should retry a request if it fails, what functions to run due to a websocket response, and myriads of other things that FE engineers have to deal with.
Please reconsider your thoughts.
You mean the single instance of “owo we are very sorry” that shows up for any error, including the case where you might just have the gall to use the app on a non-perfect connection? The lack of a loading indicator? The poor and non-seamless experience because somebody wanted to ship Branding™?
I think the fact that it is its own profession is part of the problem. Every company feels the need to reinvent the wheel.