Unless I missed it, I don’t see any data that supports it. He’s writing about investments in tech for web3. I don’t see anything about consumer adoption of XR headsets.
As for “iDweebs”, they look fashionable and have been deemed socially acceptable by fashion house Apple. They’re also not some giant, novel monstrosity that covers your face and head; AirPods are new yet familiar. They’re just a hybrid of earrings and headphones.
From my personal experience, the pushback against VR is both subtle and strong and it’s not limited to cost or tech complexity (setup). I mean how do multiple people with no ties to each other in different geographical areas reject free revolutionary hardware?
In the wild, I’ve also repeatedly seen claims that VR sucks made by people who’ve never tried modern VR, to the point where they start fabricating their experience. It’s a strange phenomena. It would be nice to see a more formal study on this. I’m guess that form factor matters, and that mass adoption won’t happen until the headset transitions into a glasses form factor.