I wanted to do something with javascript/HTML5 that let me switch between this kind of map and little exercises that would switch over to React/DOM stuff. Seems like Phaser 3 would be a good (the best?) tool to do this? Any thoughts or suggestions? I mean like I would love to have a little world just like this you could walk around in but then when I walk up to a certain section in the library it would jump into an exercise which would involve Q&A with the questions and promps using React and the DOM. Then when the person finishes the challenge it would jump back out to this tiled world.
I see people embedding Phaser games inside React apps, but is it possible to embed interactive React DOM components inside Phaser games? Or does everything have to stay in Canvas/WebGL mode?
- I started out with this guide: https://medium.com/@michaelwesthadley/modular-game-worlds-in...
- The Pokemon Revolution Online discord has a channel with mapping introductions that is pretty nice.
- The Phaser 3 website has a good documentation and lots of examples, and I also found the "Notes of Phaser 3" site by RexRainbow very useful: https://rexrainbow.github.io/phaser3-rex-notes/docs/site/
- This little tile extruder will help avoid tile bleeding: https://github.com/sporadic-labs/tile-extruder
Edit: for a sample check out this guy made his portfolio site as an Immersive Web Ramen Shop:
Curious to know what "Metatheoretical Structuralism" is, I am having trouble understanding after looking it up. If someone could ELI5 I would appreciate it. I get that it is philosophical analysis of empirical science, but would like to understand it on a deeper level.
As for structuralism, the general idea is that it is a way to axiomatize empirical theories using formal logic and set theory. More specifically it postualtes that scientific theories have a typical logical structure, that you should be able to find in theories of many different fields (from physics to biology to sociology). And people have "reconstructed" (i.e. axiomatized) theories from all those fields. So, in a sense, it is like a theory about theories and how they are structured. Hope this helps ;)
Also, I'd suggest making the bounding box of the player a bit smaller than the player itself, I keep slamming into everything when it's clear I should be able to move through, like this: https://www.youtube.com/watch?v=TQKXU7iSWUU
A little suggestion. On mobile I touch the screen to navigate and the character moves roughly towards the finger.
It would be better if there was a virtual navigation pad where the user first touches the screen and make the character move relative to that virtual pad. That would make navigation on mobile much easier without needing to move the finger all the way the screen (especially on larger phones) and without potentially obscuring the actual lovely game art and content if going up with finger.
FYI: I experienced a bug where I was able to unmute the sound icon twice in a row while a "..." icon was displayed, causing two tracks to play out of sync.
Just one suggestion: WASD support. Other than that, fantastic!
Or at the very least, allow us to leave our own NPCs somewhere with a comment about your site.
This is awesome. You're an inspiration, bro.
How did the killer robots guy get Regigas without also first acquiring Regirock? :P
Combining Pokemon art with Super Mario music is also an interesting choice that gave my brain a slight feeling of cognitive dissonance xD