I just read "Masters of Doom", and this struck me as wrong. People tend to only remember Carmack and Romero, but Doom had a team about as big as Super Mario World, another AAA-gamechanger. So I looked it up.
15 people worked on the OG DOS version of Doom. Many more of course when you start including developers and producers on its ports and localizations.
The crediting of Super Meat Boy is more complex. If you exclude the guest artists who did one-off pieces, then the original Windows version comes in at 7 people. This balloons to 48 when you include the guest art, XBox port staff, and localization staff.
All numbers from MobyGames.