Correction: A guy hiding in a bush wasn't able to
reliably defeat tanks before.
Handheld old anti-tank weapons like RPGs with HEAT warheads were extremely unreliable, defeated by reactive explosive armors, successful only at very close range and so on. Modern ATGMs able to be fired from kilometers away and with >90% kill rates completely changes the dynamic. Those systems are only going to get smarter and cheaper when there is a physical limit on the armor+weight+cost+logistical support equation for tanks.