All of the array accesses are uniform, so the resulting vector code is roughly:
for (i = 0 .. size by vector width) {
r0 = vector load x[i..i + vw]
r1 = vector load y[i..i + vw]
r2 = vector load z[i..i + vw]
r3 = r0 / r2
r4 = r2 * r0
r5 = r1 + r2
vector store r3 to p[i..i + vw]
vector store r4 to d[i..i + vw]
vector store r5 to q[i..i + vw]
}
(and probably unroll the loop for good measure). No need to fission the loop to vectorize here.