Nobody ever asked for disruption... that's why it's called disruption. But it turns out that VR never really disrupted games anyways. It just created a new category. Most people don't care about VR and have just continued playing normal games that are already expensive enough. VR has just added to the pie, not taken a slice.
With VR and multiplayer it’s opened an entirely new world of immersive and emergent gameplay. I’ve had more fun playing silly custom maps in Pavlov than I’ve had in decades of traditional gaming.
I wouldn’t call VR a disruptor so much as a replacement for current displays and an addition of a new form of human interface device. People will probably still play pancake games in 10 years time using a keyboard and mouse or a game controller but they’ll be wearing a headset so they can have their game displayed at whatever size and fov they find optimal. There will also be a huge number of VR games and gamers and probably also a lot of mixed games where you can play in either VR or on a (virtual) screen.
Someday VR will be there. It's not physically impossible. Supersonic passenger travel will never be efficient because aerodynamic drag exists. VR just needs a few generations of slimming down the hardware, innovating on control input, and streamlining the software. In 20 years we'll probably be in a place where eyeglass form factor full FOV AR/VR is a thing.
I still think that while VR wont get mainstream, AR will deffinitely do.