Well, that's a good question.
I think it's complicated.
First of all, I don't really know a lot of people talking about and using VR. So the first thing would be to check real adoption. There are a ton of famous products that were purchased in large quantities and then only collected dust.
PS5 for sure doesn't suffer from that. Quest 2... the jury might still be out.
The second thing is, PS5 is famous by being hamstrung by supply issues. PS4 sold almost 120 million units, and for sure it wasn't abandoned in some corner of the house.
The third thing would be the ecosystem. Number of titles, their sales, the overall market value, when including the platforms themselves and the products sold on top of them.
My impression so far is that VR is still far from mainstream. It's very loved by enthusiasts but it's not at the late adopter or laggard stage, it hasn't crossed the chasm (https://en.wikipedia.org/wiki/Crossing_the_Chasm).