Thanks! Yeah exactly -- I actually believe that one of the most fundamental issues with traditional writing instruction is that it focuses on writing
tips, which are mostly useless because everyone's first draft of anything is always bad.
Writing instruction should instead focus on writing faults so that people know how to actually improve whatever they initially wrote down.
I discuss that notion more here:
https://brevity500.com/about/
Part of the reason I went public this early was that I wanted to work directly with people to provide them feedback on their own writing samples. That will help me better understand this site's users, but there's a selfish motive also: it will help me gather writing samples to use for the next ~490 games that need to be built.
All that to say -- I don't mention it on the site, but for the near-term, everyone who signs up will get pretty personalized attention and feedback.