https://en.wikipedia.org/wiki/Returnal_(video_game)
"Selene explores the planet and is shocked when she comes across corpses of herself. She learns that every time she dies, time loops back to the moment she crashed, sending her back to her starting point. The planet seems to change with every loop, and Selene begins experiencing vivid visions."
I always thought it'd be really crazy if you could play with all those ghost images in action and there was collision detection with them. So all those "particle" meat boys would be interacting with each other and maybe create some wave diffraction patterns.
https://arstechnica.com/science/2022/04/try-your-hand-at-qua...
It is not necessarily a very good game but the concept of stacking up enemy corpses to climb to the next screen is a fascinating one. Here's a video of someone slogging their way all the way through it: https://www.youtube.com/watch?v=Rmt4mdyIEuE
This one had all kind of weird mechanics. You die if you touch the green spikes (living the gray corpse) and have to press the button in the middle to continue: https://youtu.be/IWdz-tZyJUI?t=410
And the sequel had superpositions: https://youtu.be/JXLEwDNRp2k?t=232
[1] he gets better
At confined resolutions / lower versions, Lara's most famous "features" become composed of a limited discrete number of polygons, appearing pyramidal in nature, and with an apparent increase in size (a phenomenon known as "boob shift")
But once you increase the version number, you get a nice continuous function space instead.