> Lots of popular musicians, for instance, from very humble economic backgrounds.Lots of musicians from humble backgrounds, but not as many popular ones today as there used to be. A lot of musicians that get big these days often have a narrative around them of coming from limited means (and some actually do) but if you dig, you often find that most had some family connection or something that massively increased the odds of their winning the popularity lottery.
> Athletes as well
Athletes don't quite apply to my model. You might think it's because their primary job is not producing digital media but winning games, but that's not true. Money flows into professional sports in large through people watching games. Sponsorships are very important too, but those trail the athlete's popularity. The athlete is essentially selling some of the popularity they have already garned through media of their games.
I think the main reason there is always a market for young skilled athletes (in sports that are popular to watch) is simply because there is almost no market for watching old games. Unlike novels, music, etc., virtually no one watches older games. So where in other forms of media, you are competing against a constantly growing corpus of existing content, in sports, the content evaporates quite quickly and needs constant refreshing.
(This might suggest that the path to success in other forms of media is by deliberately creating extremely timely content. "Here's a new song about things that happened on July 12, 2022!")