At the time I assumed that this behavior was enabled by a high churn rate - i.e. companies hiring junior developers unaware of the awful practices of the games industry and wearing them down until they left. However, this turned out to be naive. That's the Amazon approach - and Amazon is actually going to start running out of people to churn through soon. The games industry hasn't.
What I can only assume now is that the games industry does not churn through developers as much as they mould them into paragons of toxicity. Anyone who does churn out is just a normal human being, and those who stay are either already toxic or get moulded by the system into being as such.
[0] Nintendo is an interesting case. Management has actually been pretty opposed to crunch time and confident in delaying games until they're ready. However, there has been reports of overworked contractors from time to time. No reports of sexual harassment, yet.
[1] At one point California tried to file an intervening motion on the US EEOC's settlement agreement, and the US EEOC responded by alleging conflicts-of-interest that would have dynamited both parties' cases.
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