Fair enough but while I've used list comprehensions or similar constructs while doing stats, never seen it in game code.
Usually it's just incrementing things in a loop, rather than creating lists...
Like why wouldn't you just do:
for x in range(20):
if x % 2 == 0
print(x)
Or push it to a list or something. The specific type of list transformation that comprehensions make slightly easier isn't common in game code and doesn't make things more readable versus for loops.