O3DE was a code drop that needed to pick up steam almost from scratch, while Godot has already acquired it over years. Also, they're not exactly targeting the same market segment, O3DE being more of an Unreal Engine-wannabe, which is much more challenging. I wish it well, but it doesn't seem like it's anywhere near "relevant" just yet. It's more like a last chance given to Lumberyard to not fall into total obscurity.
> Unreal is winning the technical race because they ship projects and games themselves with their engine.
> Godot is definitely going to win the race long term
> what has Godot done to warrant it?
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It's been open source for around a year. It doesn't take a genius to figure out it's not ready for prime-time, and does not have a community built around it yet. You're also dodging the question of what the biggest game built in Godot was, considering Godot has been around for so much longer.
Deadhaus Sonata is using O3DE, and already looks bigger than any game on the Godot showcase page.
> O3DE was a code drop
With mostly Amazon working on it currently, it's got around the same LoC changes being made to it currently. There's others working on it too, and as more games start using this engine (announced just over a year ago, mind you), the contributors will increase. Games take a long time to even announce - a few years after the start of the project is the typical time-frame. This excludes indie games that Godot typically targets of course.