About a year ago I tried to find a most elegant, distilled TTRPG. I was delighted with "Roll for shoes" rules:
- Your character begins with a single starting skill Do Anything (1).
- Any time you preform action that might fail, select a character skill that applies and roll that number of dices. The GM sets the target you are rolling against.
- If you roll all sixes, your character learns a new skill specific to the attempted action, at proficiency one level higher than the one you used.
- For every roll you fail you get 1 XP, which can be used up to eliminate a non-6 dice for purposes of skill advancement.
- At the start of a game, roll to check if you have shoes.