IMO, this reasoning potentially implicates every high level player. If it's possible that two hints can account for the difference between 2600 and 2800, and a 19 year old kid under heavy scrutiny can exploit this weakness without being detected, it seems assured that other more experienced players are also exploiting this.
It seems that might even be enough for Hans as a 2675 rated player to get an edge against 2800+ player without even actually cheating
After playing what seemed at the time like 'computer-type chess' - relentlessly accurate goal-seeking strategy, Deep Blue started to play far less obvious and riskier moves. Kasparov's prejudice that a computer couldn't play like that led him to believe that Bobby Fisher was hiding inside the machine with an oxygen tank and a sandwich.
I watched his later matches against Deep Junior, around 2004 (?) in New York City. Match was tied, in the final game Junior made a mid-game move that was surprising to everyone in the analysis room. They were using a different software to analyze the potential lines and not finding the advantage for DJ. Yasser Seirawan and Maurice Ashley couldn't 100% agree that it was a bad move, but they said from what they can see it looked like a mistake by Deep Junior. Kasparov to a lot of time to ponder, and they accepted an exchange that would lead to a draw.
It was a very psychological moment in that era when machines were not clearly superior to the best humans.
Are GMs cheating against NMs because there's said skill gap?
If average player does 100 mistakes per match fixing 4 of them won't matter. But if great player makes 6, fixing even single one can be deciding
Software running in a smartphone can play deep games against each other.
Chess engines aren't like car engines are to sprinting. They are more akin to text-to-image AIs but as though every single picture they produce is better than what any artist ever could produce.
Part of that is because Chess is easily defined (the win conditions are comparatively simple).
I'm rambling now and I think that's enough wall of text for a hot take.
But yes, people will continue to play chess, go and spear throwing because it doesn’t matter if something non human is better.
Are they? The throwing sports? How many people do you know who regularly follow shotputting or javelin (outside of possibly the olympics). How much do the top 20 javelin throwers in the world earn in sponsorship and prize money and how does that compare to other actually popular sports.
I have no doubt that chess will remain at least as popular as javelin or shot-put for the foreseable future. I'm just not sure that counts as 'popular'.
Why would chess engines playing very well mean human chess stops being interesting? I don't see the relation.
I think this is questionable. While we can understand the physical limitations of a human compared to an engine, we tend to alleviate the intellectual limitations. Just like an engine can deliver far more power than a human could ever do regardless of their training, a computer performs far more chess move computations than a human ever could, regardless of their training. It's just that our brain is biased toward alleviating computational cost, because we implicitly think "in the end, a human could as well play the same moves as a computer"
I do agree however on the premise that chess is a zombie sport, but I think it has more to do with the ease of cheating. If you consider cycling for example, there has also been cases of cheating with an electric engine inside the bike, and new cheating methods are likely to be developed faster detection procedures. And in this case "Bike engines are like car engines are to sprinting"
In fighting games, most AIs are discredited and stupid because they have no reaction time. I don't know of any that name in a nondeterministic 10-15f of reaction time. It really complicated things.
E.g. I remember early 3rd party Starcraft AIs would beat humans just by micromanaging certain nimble flying units.
Why? That seems like a completely arbitrary line to draw.