If getting switch ROMs were as easy as buying any other game on Steam, most people would probably pay, the same way most people already pay instead of pirating PC games.
Dumping the game so you can use it on an emulator isn't as easy but removing the DRM from a Steam title isn't necessarily easy either (especially if it's a new release).
Buying a ROM would mean buying a ROM. As in, you get the .ROM.
Steam DRM by the way is trivial to bypass. From Steamworks documentation:
> The Steam DRM wrapper by itself is not an anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker.
Of course some games have third party DRM, and in the store it will tell you that before you buy it.
But the problem is not the DRM here. Your average gamer wouldn't care about a non invasive as long as they could get the same or better experience than they can now using a pirated ROM.
how many rootkit-level DRMs does Steam need to distribute before we can throw that comment of Gabe's out the window? They own the PC market, they have just about mastered software distribution, and everyone seems fairly happy with the service provided, yet piracy still exists and most everyone on the Steam marketplace go out of their way to implement various methods of software DRM to prevent it.
What kind of fantasy service provided is he imagining that would put a stop to software piracy?
Safe to say that the comment was plain wrong at this point, no?
Piracy often wins in cases when it provides a vastly superior experience than official channels themselves. A LOT of today's AAA titles end up giving a massively better experience in Pirate releases than in official ones - Assassin's Creed and Far Cry series, Bethesda's Doom and Wolfenstein series, the Mass Effect series, Rockstar's GTA series,... the list goes on and on - plainly because the official releases are so insufferably bloated and ridden with consumer-hostile designs. Piracy is indeed a service problem. Ensure your services are good and people won't turn to Pirate releases anymore.
It is easy, affordable, and acceptable to me. I think the user experience can improve a lot. At this moment however, it is my preferred method of buying games.
The service problem is the problem for me. A Prime example being that I "pirate" movies available to me as a Amazon subscriber because of the VPN policy.
Personally I'd be happy to pay money and get access to the game ROMs to run on an emulator because I find it more convenient to play them in an emulator than to switch a bunch of cables to put the switch on my monitor.
You actually don't, and I have to give credit to nintendo for this one, there are only a few ways you can get banned (the main one being installing pirated games, the switch has telemetry that sends back data about the signatures of the games you have installed) but just running simple homebrew isn't one of them, you can load up custom firmware and run a game dumper without getting banned just fine. You can even play online with it active (I have done it).
The bigger problem is that only very old models of the console can be hacked without having to solder a modchip so this is completely inaccessible to most switch owners.
Have people already forgotten what Gabe himself said all those years ago? Piracy is a service problem, Nintendo does not provide any way to obtain these games legally for emulation (and often does not provide any way at all of accessing their games from previous platforms), so of course people pirate them. I thankfully still have a fully working launch year Switch so I can do whatever I want but it's not particularly convenient and most people don't have this privilege at all.