I think the gamification of communication on the Internet is one of the worst inventions, feeding into a lot of very negative neural architecture. Encourages people to seek quick validation from there like-minded peers, and encourages a sense of superiority people can only get from knocking down strawman. This is exacerbated by brief and content without any Nuance or resemblance to reality. In a lot of ways, Twitter incorporates the worst aspects of this. Reddit is arguably worse in terms of gamification, but at least it doesn't have a 144 character limit and tools to curate your consumption.