> They actually support things that Apple doesn't. It's possible to use apps from your phone on your PC for example.
And you can run iOS apps on macOS, so nope, this argument is invalid.
Basically every argument about things "not working" OOB on macOS can be reversed and applied to Windows: yeah, macOS won't transfer files over USB to Android, but Windows won't talk to an iPhone either. We have two huge silos (you can keep arguing who's done a better job, but the key point stands: "cross-play" is not here), and third-party efforts like KDE Connect, that require more setup almost by definition.
> They don't need to download anything, link accounts or need a device from the exact same manufacturer as you. Unless they use MacOS.
I know it's another Apple-only tech, but have you seen/tried AirDrop? It uses Bluetooth (for discovery) and a custom variant of P2P WiFi; transfers are insanely fast and you don't need to install anything, link accounts, etc - you just need to be in range of another person's device. People I know who are working in the video industry (>100gb files being common) swear by it, and throw rocks at any and all cables.
Again, most arguments end up applying to both Windows/Android and Apple; as soon as you step outside of your silo (e.g. by choosing the independent KDE), things are getting complicated. Perhaps we should be angry with the whole of Microsoft+Google+Samsung+Apple+etc all doing their own things, rather than sitting down in one room and agreeing on a strategy that benefits the users of all of their devices?