I'm not sure what you mean by this. Many quality studies are A/B tests. A/B just refers to the two IV states you're testing, which you're then observing a DV - sales, engagement, errors, etc.
A/B tests can be double blinded (don't tell the error monitoring people which results are from a trial), and have high number of samples, far beyond even most pharmaceutical trials.
They can also be really crappy, changing too many variables at once, etc. But they are certainly "real science".
EDIT: an example, Drug vs placebo - is an A/B test.
For example with changing the font size of a button:
Your null hypothesis is there is no difference in the number of clicks. Your alternative hypothesis is that there is an increase in number of clicks.
Your IV is the button font size. Your DV is the number of button clicks over a set period of time.
You randomly sample 50% of the population to State A (same button size) You put the other group into State B (increased button size)
You observe the number of clicks of the button.
You analyze this data, and can determine the statistical significance between your null and alternative hypothesis.
Science is more “what’s true if humans didn’t exist.”
Marketing is more “what widget generates more revenue?”
I put this earler in the phrase "reflection completeness": https://sdrinf.com/reflection-completeness ie there are things which stops working when people know about it.
In particular with A/B testing, this means that the initial A/B test is intermingled from at least 3 effects: specifically it measures how the naive population's behavior changes as a function of new functionality being made available. This is heavily, heavily time-dependent; specifically there's a "novelty effect" (early data collection will not be representative to long-term usage patterns); and there's "reflection effect" (once the outcome of the test is widely known, people can change their behavior based on that). Controlling for the first is difficult, but possible; controlling for the second, beyond just "keeping everything secret", is significantly more so, as the timelines for that might be years in length.
I strongly suspect GP was pointing at this timeline factor, and specifically that market engineering, as currently, generally, widely practiced, is grounded on the immediately available signal of "does it increases sales in 2 weeks of A/B test running". Which, given novelty effects, is heavily biased towards "yes"; and these people aren't incentivized (nor have the time/energy) to measure _very_ long-term effects beyond novelty, and reflection period.
An A/B test just refers to observing how a dependent variable changes when an independent variable is in two different states, State A and State B.
Drug vs placebo - is an A/B test.
To borrow the Lindy effect; whether someone likes the jacket in color A or B is of such short lived value it’s a huge waste of the resources that went into the pipeline needed to come to the conclusion.
Here’s an A/B test; rethink logistics to increase customization of outputs or continue to create design jobs who define what’s trendy and acceptable?
In the context of what we're talking about, you can A/B test more than marketing, you're can test variables like UI/UX.
Yes clothes fall in and out of fashion, but changing the placement, color, size of the "add to cart" button isn't something that's going to be changing frequently.
Another example might be adding a "trending" tab the top navigation of a page or whether the "what's trending" vs "what you like" provide more engagement as the default page.
Youtube recently tested randomly lowering people's video resolution to see who changed it back to gauge the importance of the resolution to their customers.