It gives a much better quick impression of what this tool is like.
If you already know how to use Blender then, yes, do that.
You can share work and assets with the team, collaboratively edit, easily demo, and farm expensive rendering out to compute clusters.
We'll also see more AI-driven construction. Stuff you can't run on individual workstations.
Excellent job.
I’m actually working on a plug-in for Blender to enable some of this workflow where you can just straight paint on your models :)
For those that don’t know, UV-less painting is usually vertex painting, where each vertex is assigned a color. In this way the resolution of the outcome is dependent on that of the model.
In the case of this app, a UV map is generated, but seems to be quite crude. Two options are presented: per-face and box. I assume box is derived from tri-planar projection. If so, then I assume that it would be impossible to assign a color to anything that is invisible to the projection, such as underhangs. I will play with it and see.
If Blockbench does the handful of things we need, we'll use it instead to agnosticize platform dependency for customers, who increasingly don't have access to Windows.
There's even session sharing! File > Edit Sharing...