Pixelmator has been a suitable and far superior replacement. It might not be Photoshop level capabilities but it more than covers my requirements.
I've been using GIMP for most of my life, but a lot of little things are off on Macs. My GIMP experience translates nicely to Pixelmator
FWIW, the Intel version has always worked okay (well, as okay as GIMP can feel) on Apple Silicon. It's blurry and low res and old-feeling, but compiling for ARM can't fix that.
[1] https://gitlab.gnome.org/GNOME/gimp/-/milestones/3#tab-issue...
Not good or bad (unless you love one way more), more like comparatively differing in that way
You can find screenshots on the tutorial pages: https://www.gimp.org/tutorials/
Regardless, congrats to the team! Though, I'll note this blog post is from almost 6 weeks ago now.
GIMP Turns 27 - https://news.ycombinator.com/item?id=33808435 - Nov 2022 (291 comments)
1. The x86 architecture gives programmers a lot of memory ordering guarantees, so that communication of values between threads does not usually need memory fences. ARM64 does not give so many guarantees, meaning that multi-threaded code may need additional memory fences to avoid data races. But data races due to out-of-order memory updates are hard to diagnose.
2. Page size in macOS is 4 kB on x86, but 16 kB on ARM, so if someone has hard-coded the page size rather than calling sysconf(_SC_PAGESIZE) this may need to be discovered and fixed.
https://stackoverflow.com/questions/62738652/gcc-turning-on-...
What is true is that if you want users to be able to just download and run (rather than download, run an obscure command, and then run your software), you have to pay Apple to notarize your builds.
Fuck Apple for this.
The software that I would love to see running well on macOS (Intel or ARM) is Inkscape.