I would assume it. If attacker can send my game arbitrary commands for execution without client side filtering out things like moving my character around (unless context allows it, eg waiting for a mission to start), there are good odds they can cause a buffer overrun and execute code directly too. Games usually aren't in memory-safe languages.
Also remember this game is P2P, there is no saving that on PC, on consoles it works because it's a "safe" environment but on PC even with rootkit levels of anticheat you don't have control over the machine running the game and can't prevent it from messing things up