I also thought about if I should offer it as Download on my website, but I don't know if anyone on PC nowadays still would install games via an unknown website :-)
https://www.gog.com/forum/general/how_to_run_steam_games_off...
I'm porting a game I wrote 20 years ago (source comments date to 2002) for an early handheld. It probably didn't age as well as yours.
You drag wooden tile letters around a grid. When words are formed the tiles burn, the ones above fall down. Try to clear the grid.
It's based on a private fork of this (discontinued) language: https://github.com/blitz-research/monkey
May I ask why you decided to release it for free, instead of a low price (i.e., $5 or $10)?
Then when I replaced the graphics I continously added new features as well and a popular video game musician (Chris Hülsbeck) joined the project. Now with so much talent working for the project I felt like the gamedesign wasn't a good match for it anymore, so I basically started over (I thought about this for a month or two, then finally throw away all source code and restarted without realizing that I have basically threw a nearly finished game away). This sounds pretty dumb in retrospective, but back then I just didn't saw it.
I've said approximately this sentence so, so many times in the past year.