I was thinking about how you could do something like this. Prime the LLM with description of the character and feed the dialogue back into it to generate realistic NPC dialogue. Have some logic behind it to update the chat log with events, perhaps quest prompts. Doable with the current price of$0.03/1k prompt tokens. Not sure you could do this on a triple A game with the dependency on an outside provider that might jack the prices and possible impossible to predict behaivour. But it might be fun in a small indi game?
I wasn't anticipating the interaction between the NPCs. That would make it even more immersive. I am also curious how they got the output in chat-gpt to influence the NPCs movements and actions?
But, on the bright side, the important thing is that these developments can ease life for folks with dementia by learning their routines and their habits via AI. Then provide prompts for the elderly to allow them to live happily. These prompts can help you "remember" things without feeling lost or terrified. They can also provide them with a conversational partner without costing healthcare industry a lot of money.
My fear is that I will develop dementia, Alzheimer's and feel alone and isolated. I'm honestly more afraid of being alone and feeling terrified than forgetting and living my remaining days out in relative peace and happiness.
It’s weird to get anxious about obscure possible things that could happen.
This sentence is doing a lot of heavy lifting. I’m excited to see what they actually did. Semantic search in past text? Some lossy encoding if past world state? Something else entirely?
Also, I’m interested to hear what they’re doing with action spaces. It sounds like RL, so what’s the reward function?
If that's true, the "history" feature here might just be "you are a grocer, here is your backstory, and here is your chat history, now GO."