> light-weight threading with preemptive scheduling prioritizing latency over throughput
Rust has Tokio for light-weight threading which might well be sufficient for the majority of use-cases.
> extremely robust fault tolerance with a supervision hierarchy
One could argue that Rusts compile-time guarantees together with something like the Result-type make it so that such a supervision hierarchy isn't quite necessary and a few "manually implemented" error-boundaries are sufficient. This is also true for errors like network-hickups.
> runtime introspection with code hotloading capabilities. Maybe you could add frictionless distributed system support as well
Fair enough points.
I don't think your attitude against the OP is justified though.