I'll go on the record and say that, unlike audio, where I'd be very concerned about the quality of speakers, I am not so concerned about the screen quality where my photographs are displayed. That is, even my Android Go device is "good enough" in that if you really need to see more detail you can zoom in.
A better comparison with audio would be the terrible quality of a 64 kbps Mp3 file which is going to sound awful on the cheapest bluetooth speakers or a $5000 set of speakers compared to 128 kbps Mp3 which sounds OK superficially but falls apart when compared to the source CD, or higher bit rates which are close to transparent. Many images for the web are highly compressed but nobody really notices.
My current boggle w/ screens is actually what to do with "high color gamut" screens like the one on my iPad. I am into red-cyan anaglyph images where the most important thing is getting separation between the left and right channels.
https://en.wikipedia.org/wiki/Anaglyph_3D
The green in a high color gamut display is more saturated than the sRGB primary so when you ask for sRGB green you get some red and blue mixed in which is an absolute disaster for a stereogram.
The answer to this is to master a high color gamut image just for those devices and serve everyone else an sRGB. I will get around to it one day but it's been a higher priority for me to deal with the same problem in print, where the green on my printer is very saturated but also very dark and the color management system blends in some red to make it brighter. Turning off color management works but really I should be blending in some red into green areas of the left image because that will make the colors closer to the original and also help with stereo imaging by reducing the difference in brightness between the left and right channels.