The way it was described was the outside in vision to viewing loop (while layered with app frames), which felt like they were describing the latency or reality lag.
Given refresh rate technology on iPhone and iPad, and the microOLED, I'd expect a ProMotion-like framerate handling:
https://www.trustedreviews.com/explainer/what-is-promotion-4...
For what it's worth, some controller lags:
- Xbox One S Wired OC (1k) - 5.2ms
- Xbox Series X Wired OC (1k) - 5.5ms
- Xbox Series X Wireless Adapter - 5.9ms
- Xbox One S Wireless Adapter - 7.1ms
- Xbox One S Bluetooth - 7.6ms
- Dualsense Wired - 11.1ms
- Thrustmaster eSwap Pro Wired - 11.4ms
- Xbox Series X Bluetooth - 12ms
- Dualshock 4 Wired - 13.6ms
Meanwhile, OLED TV input lags via https://www.rtings.com/tv/tests/inputs/input-lag
- 5ms game mode at 120Hz
- 10ms game mode at 60Hz
- 50ms - 90ms outside of game mode
To have camera in, layer compositing, and rendering to your eyeballs, in 12ms, would be pretty quick.