>From anecdotal memory, I think what happened was a shift from real problems to abstract concepts
Funnily enough, I am the exact opposite; I struggle with statistics and mechanics since they are very linked to the real world and I seem to thrive in understanding abstract ideas. The more abstract, the better :)
I like to think of abstract mathematics as a bunch of code in a library, the code on it's own is vast and has no real purpose when it is standalone, but it becomes immediately useful when a program with a purpose uses it in tangible ways. I would definitely love to make abstract mathematics make sense as a part of the project.
>To answer your question, I’d be interested in analytic geometry and similar concepts which would related to computer graphics.
Those are good suggestions that I didn't think about at first; function transformations and polar coordinates are definitely worth exploring, and a lot of computer graphics involves calculus and linear algebra that I do plan on covering already.
>Where would you post? Is there a feed we could subscribe to?
Still figuring details out, but probably on my .github.io domain(and if the project receives enough attention, I might move it onto it's own domain) and I'll likely use an email based system or an RSS feed after I tackle the "make good learning resources" problem.