For the first 1,500 km, you get access to all of the electronic features of your new bike; then they get disabled and you have to pay to re-enable them.
https://www.thedrive.com/news/43329/toyota-made-its-key-fob-...
https://www.thedrive.com/tech/43636/toyota-reviewing-key-fob...
That said GM is dropping Android Auto and Apple Carplay from it's 2024 EVs, I assume to sell their own services. https://arstechnica.com/cars/2023/03/gm-confirms-its-droppin...
Klim also sells a motorcycle airbag vest that you can optionally purchase as a subscription rather then a one time purchase: https://www.vice.com/en/article/93yyyd/this-motorcycle-airba...
Ford's Commercial Division was talking about some 400,000 customers on it's subscription services though I'm not sure what those look like.
Stellantis hasn't announced anything concrete yet but said it's expecting fairly large profits from it's software division. https://www.carscoops.com/2022/03/stellantis-targets-full-ex...
Like it or not, this is the trend the majority of the car world is going.
I bet it's the worse of those two things, knowing BMW.
I guess people who don't like it see it as losing features, and talk about _owning_ their vehicle, where I see it as the ability to fine-tune the cost of a vehicle depending on what features you do or do not want to license. With any luck, competition should end up giving a market price to each of these features, and you can just pay market price for what you want/need. In addition, the car should be easier to re-sell, as any options you cheaped out on, a secondary buyer can pay for if they want them.
Let's walk down this slippery slope for a bit.
It's 8am, your alarm clock doesn't wake you up. You've run out of alarm credits again. They're cheap, but you have to refill them every month because the refill site wants to show you ads first.
You wake up late at 9:15, you're glad for the extra rest, but you won't make as much money today because you will get in late. On the other hand, you avoided the worst of the surge pricing for your shower.
You're finally ready to leave. You order your autonomous taxi and are given a choice of which navigation engine to use. You don't pay for UberPremium, so it's an extra $5 to unlock the Waze Ultra traffic avoidance system for the ride. Yesterday you chanced it with the free nav, and got stuck in traffic for an extra hour.
On the ride you pull out your laptop and connect to the in-car wifi. Within a couple minutes your free DNS requests are used up. You can either watch an ad to continue, or buy more dnscredits. It's only $5 for a thousand more credits, that should last you through Thursday.
You are just being charged monthly.. for hardware you already bought.
"Car feature piracy" will be an interesting new world I suppose...
This is a suckers game. There are zero upsides to the consumer.
I promise the car will be harder to resell once the warranty runs out. No one wants an old car that’s super expensive to repair, especially if they’re paying to repair things related to features they can’t even use.
EDIT: The Kinnect had a microphone in it too
Split screen multiplayer evaporated for many reasons. Besides business it's also technology.
I'm not sure you'll find a single indie split screen multiplayer game that uses a modern, queued graphics pipeline (Unity HDRP or Unreal 4+). Even among big commercial games, Fortnite notably supports 2 player split screen, but Rocket League, Borderlands and Gears of War are all Unreal 3 I think.
I think it’s more that split screen is almost exclusively the domain of ‘party’ games these days.
Then you'll love this project. The Holographic demo supports the Looking Glass display and I'm pretty sure natively supports the Kinect Azure but also works with a webcam.
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I thought games were supposed to be fun and entertaining. If the developer makes it un-fun, then why keep playing? why not finding something else fun to do? e.g. play another game? learn a new skill? do something IRL? etc.
Serious q, please don't bash.
The theory outlined in Glued to Games (Ryan & Rigby, 2011) suggests that games we perceive as “fun” are actually satisfying our basic needs for competence, autonomy, and relatedness.
If you satisfy your need for competency by playing video games and don’t get that need met anywhere else, then you’ll keep coming back, despite the developers trying to squeeze money out of you every time you log on.
A different way to look at it is that my selfless dedication to video game KDR is helping to save other players from addiction, by eliminating their feelings of competency.
The game’s fun though. And it only takes 5 seconds to actually load it up once you’ve downloaded everything and installed it. So it’s fine, right?
Consider it just like other software like Microsoft Windows. “It’s supposed to make your life easier, so if it doesn’t, why not just stop using it?” Because it still does make it easier, even with all of the crap that Microsoft does that we can rightfully complain about.
Perhaps also consider it like Twitter. Why stay if it’s so toxic? Because everyone is on there, and if you aren’t, then you’ll never talk to your friends, since it’s not like they’d move platforms just for your sake.
https://en.m.wikipedia.org/wiki/Operant_conditioning_chamber
"No! It has to be just barely fun. If the game was TOO FUN then there would be no reason to MICROPAY in order to make it MORE FUN!"
Art is about experiencing something, a sad documentary, a tragic movie, a horror movie aren't "fun" in the candy and rollercoaster sense, games are the same.
One that speaks to me, I really enjoy factorio, but I wouldn't call it "fun".
For the core of your point though, getting locked into something because it's how you socialise, (whether directly with friends, or indirectly with a community), or via abusing addictive characteristics in consumers, games can still retain a base even without providing value like my other examples.
I know a guy who destroyed several friendships because he believed he could go pro in League of Legends.
The point of the meme is to mock the gates and hurdles you encounter in trying to get to the fun, not the fun itself.
For example, Microsoft potentially requiring people to have an always-on camera pointed isn't something that anyone wants, but they might tolerate it to play FortNite/whatever.
[0] possibly copy-pasted from an earlier 4chan post? The language style certainly seems to match.
[1] https://xkcd.com/86/ and https://xkcd.com/488/ and https://xkcd.com/546/
It's from the time around the introduction of the Xbox One, which, as one of many policies for the console that were unpopular and ultimately rolled back before release, was going to require the Kinect camera to be plugged in for the console to function.
By this time there was already a well-known Black Mirror episode out involving computer vision tracking to ensure people really watched ads, so these ideas were floating around in the culture. As well as Sony's "say McDonald's to end the ad" patent surfacing around that time.
The xkcd comics you link to would have been quite a few years earlier... the reference to Sony then probably more for the controversy with the rootkit on their CDs, as well as their efforts to lock down Blu-ray discs.
In addition, Microsoft actually filed a patent for a system that would use the Kinect to track how many people were in the room when watching rented movies, and upcharge you if you exceeded a certain number of people.
https://www.tweaktown.com/news/26574/microsoft_patent_could_...
You could even region lock the cans! Make sure nobody is trying to cheat you by purchasing wholesale or across the border.
Edit: You could even make them like some kind of Nintendo Amibo action figure. Dedicated holder device with API interface to the game.
https://www.goodreads.com/quotes/7444685-the-door-refused-to... (“The door refused to open. It said, “Five cents, please.” ...)