That way, the game devs don't need to build the "old" SOs and reconfigure the toolchain to use them, which is unreasonable to ask them (but this is expected from game engine elf/linux devs like unity/unreal/godot/etc) and a MASSIVE PAIN to make work properly (exponentially proportional on the abstraction level of the game/engine build system).
While any "old" symbol version is not removed...