> I've worked on large golang code bases that had to build on bazel, and I had the same experience fighting it. It has nothing to do with the language.
So you deliberately added complexity instead of using Go's own build system and it didn't work out well and that's somehow a proof that Go's cross-compilation story isn't as great as people say?
It wasn't my call on what they did, and they had their reasons (running one of the largest golang monorepos on the planet). My point was to show that this is a build tool issue, not a language issue.