It was critical for the web to be easy to implement the core of for a small team or even a single concerted god-tier developer--imagine Fabrice Ballard--and the current spec has failed so hard at this that even tech megacorps have thrown in the towel. People get upset about WebUSB... but that's not the API surface that is causing us issues. If I had to single-handedly implement all of canvas/WebGL/WebGPU and JavaScript/WebAssembly I could pull it off (noting I used to be a video game engine developer).