> It also requires a different way of exploring code as you can't do the familiar `.` and see what happens, you can't just do `price.toCentsValue` but need to do `price |> Price.toCentsValue` and so you need to know the existence of the `Price` module, which might not exist and be buried in `Cart` or as an helper in some controller because you did not understand clearly the domain and the modules responsibilities. Attaching behaviour to data is powerful, explorable, and most people are used to it, even if it's the wrong place in principle, with modules this is flipped, it's now data that must thread through operations, and it's not super easy to grasp.
Not sure, I think you're picking and choosing things to ramble about. While you can't just do `price.toCentsValue`, and have to call `Price` module, in a OO language, you would need to instantiate `price = new Price(amount 10)` or something before calling `toCentsValue`. This means you're aware of the Price class, same as being aware of the Price module. If anything being aware of the module infact is better IMO since it allows you trace through explicitly what the code is going to do. Your point is correct if you're working through macros though.