Let's suppose that I have the chops to get such jobs, how should I demonstrate skills?
Following ideas are:
- Contribute to opensource engine such as Godot - Build my basic game engine - Reverse engineer old games and make a port/remake (could get in trouble, but coming from an infosec background that and finding exploits in them could scratch an itch)
As I said i'm only interested in game because of the nice problems they seem to produce. Gamedev is a notoriously harsh place to work, is engine programming less exploitative?