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jayd16
2y ago
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> It's the only widely used Visual Programming Language I can think of.
Unreal's blueprints are also very widely used in production.
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worldsayshi
2y ago
Yeah, is using a visual programming language worth it in that case?
jayd16
OP
2y ago
Yes. Non-coders often find it more approachable. These systems are a good fit for games because games have many static assets that need to be referenced. Dragging and dropping to form an asset reference is preferred to using text ids.
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