Skip to content
Better HN
Top
New
Best
Ask
Show
Jobs
Search
⌘K
undefined | Better HN
0 points
ykl
2y ago
0 comments
Share
Ray tracing has been 100% software (as in, either entirely on the CPU or implemented in shader code or CUDA/OpenCL on the GPU) up until 2018, which is when the first hardware-accelerated ray tracing GPUs became widely available.
0 comments
default
newest
oldest
PedroBatista
2y ago
That's why ray-tracing in games was not a thing up until 2018.
The context is games, which is what they've shown on the presentation to sell us the new iPhone.
j
/
k
navigate · click thread line to collapse