The "reality" is that Apple still has to pay other studios to port games to their systems. We spent 8 tragic years watching them wheel out Tomb Raider demos each keynote as if it was a shiny new release. Larian Studios came, Blizzard Studios went, but nobody changed the tide of gaming on iPhone or Mac. The fact that Boom Beach is more profitable than dear esther is not exactly an allegorical victory for Apple.
So... here we are. A world where a $300, 20nm Nintendo Switch is a better gaming console than a shiny new $800 3nm iPhone. Apple's service revenue isn't driven by good games, so they have no incentive to build a better system. The entire iOS runtime is an antitrust meltdown waiting to happen.